Pretty much what the title states; does the galaxy editor support elevators?
If so, how do I build one?
I guess there is some way to manipulate the z-value of units? then maybe it's possible to do it on terrain or whatever you use as the actual elevator platform as well?
Test it out with a bridge.. Make it so, when unit enters point (Bridge), Set height of Bridge to XX.XX (Im not sure)
Or you could probably even do it in the Data Editor... Using the Events.
I'd say use something small and like a box (outhouse image maybe?) and put that onto something like the hercules dropship that already lands and flies, they load their units into the stall, it 'goes up' (takes off) and they unload at the new Z, I'm sure you could modify the flying height of the unit as needed... this is assuming you want an elevator and not a life...
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Pretty much what the title states; does the galaxy editor support elevators? If so, how do I build one?
I guess there is some way to manipulate the z-value of units? then maybe it's possible to do it on terrain or whatever you use as the actual elevator platform as well?
@DaedalusAlpha: Go
It is possible to create them but they would probably have to be heavily triggered.
I'm no stranger to triggers ;)
Anyone got any ideas of where to start?
Test it out with a bridge.. Make it so, when unit enters point (Bridge), Set height of Bridge to XX.XX (Im not sure) Or you could probably even do it in the Data Editor... Using the Events.
@Pshyched: Go
I'd say use something small and like a box (outhouse image maybe?) and put that onto something like the hercules dropship that already lands and flies, they load their units into the stall, it 'goes up' (takes off) and they unload at the new Z, I'm sure you could modify the flying height of the unit as needed... this is assuming you want an elevator and not a life...