I'm not exactly sure how to go about doing this. I wanted to make abilities for units to buy and one of my ideas was a autocast/on-attack stacking armor reduction. Does this mean I have to give the unit's weapon this effect with validators from the start, even though their is a good chance that only a few specific units of that type may be even utitlizing it in game? Is their another way to apply an effect on attack other than through the weapon?
ya, if u don't mind helping me out with this. I'm not sure about a few things, namely getting the effect to fire with attacks, without going straight to the units weapons.
I'm not exactly sure how to go about doing this. I wanted to make abilities for units to buy and one of my ideas was a autocast/on-attack stacking armor reduction. Does this mean I have to give the unit's weapon this effect with validators from the start, even though their is a good chance that only a few specific units of that type may be even utitlizing it in game? Is their another way to apply an effect on attack other than through the weapon?
It can be done with an autocast ability. If you don't know how to set up the ability I could help.
ya, if u don't mind helping me out with this. I'm not sure about a few things, namely getting the effect to fire with attacks, without going straight to the units weapons.
@Zsteven44: Go
I also am trying to accomplish this...
Auto cast I dont think would work be what I want is cast on attack.
Think of all the on attack effects from Dota on WC3. Isnt there anyway to give a unit an ability that is cast on attack?
Or would it really require a weapon to be modifed with a validator that does things differently depending on the level of the units ability.
such as
I think i could manage that by tieing a switch effect to a weapon. But is there a way to do it with out having to modify the weapon?