The indexes that has bold has been tested and is working unless italics is there. Comments afterwards. Found them in sc2.exe.
Leaving these here so that people can test, don't have the time for the moment. Will update first post if someone tests and reply with either fail or success so we know which is usable. If you find something missing, just let me know.
ShieldArmorMultiplier
ShieldArmorBonus
LifeArmorMultiplier value="X" - Works, increases the unit lifearmor value by X times
LifeArmorBonusvalue value="X" - Works, works, lifearmor is increased by X
DamageDealtMinimum
DamageDealtMaximum
DamageDealtUnscaled
DamageDealtFraction
DamageDealtScaled
WeaponMinRange
WeaponRange value="x" - Increases range by X
AttackSpeedMultiplier value="x" - Increases attackspeed baseattack * X
WeaponDisableArray works, as shown in I've done it with that attribute. It might be WeaponLinkDisableArray though like it's friend AbilLinkDisableArray.
The indexes that has bold has been tested and is working unless italics is there. Comments afterwards. Found them in sc2.exe. Leaving these here so that people can test, don't have the time for the moment. Will update first post if someone tests and reply with either fail or success so we know which is usable. If you find something missing, just let me know.
WeaponDisableArray - Did NOT get this one to work, one thing is for sure, it doesnt work if the weapon is attached in UnitData.xml
it does work fine o.O - in my Enable Marauder weapon for marine thingy
WeaponDisableArray works, as shown in I've done it with that attribute. It might be WeaponLinkDisableArray though like it's friend AbilLinkDisableArray.
Others:
Food QueueCount QueueSize DetectFilters RadarFilters TimeScale SightMaximum Height AbilLinkDisableArray AbilLinkEnableArray AbilClassDisableArray AbilClassEnableArray BehaviorClassDisableArray BehaviorClassEnableArray BehaviorLinkDisableArray BehaviorLinkEnableArray
Alright, updated with that info, it was my bad. :) Also added the others iggy had dug up.