I need custom AI for my SC Expanded mod. The AI must be able to select the unit and upgrade options for that race and use them. Also, it would be very nice to make the AI select a faction/brood/tribe and use its exclusive units and abilities. Can it be done with custom .galaxy files? I'd like to avoid using triggers.
Can anyone help me out with it? I've tried exporting the AI .galaxy files and editing them. But when I mport them back to my mod and try to play the map no starting structures or workers are created and I get a syntax error message. Even if I just esport them and import them back without any changes I get this same effect.
Sorry for bumping it but I really need to edit the melee AI. And doesn't matter what I do I can't get imported files to work, I simply get the error message: "script load failed synstax error" and players don't get their starting structures or workers, the map won't end as it should be in case of no structures in the map. I can move the files to the path I want and it changes nothing, I get the same result.
I've seen mods with edited AI files so what am I doing wrong?
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I need custom AI for my SC Expanded mod. The AI must be able to select the unit and upgrade options for that race and use them. Also, it would be very nice to make the AI select a faction/brood/tribe and use its exclusive units and abilities. Can it be done with custom .galaxy files? I'd like to avoid using triggers.
Can anyone help me out with it? I've tried exporting the AI .galaxy files and editing them. But when I mport them back to my mod and try to play the map no starting structures or workers are created and I get a syntax error message. Even if I just esport them and import them back without any changes I get this same effect.
Sorry for bumping it but I really need to edit the melee AI. And doesn't matter what I do I can't get imported files to work, I simply get the error message: "script load failed synstax error" and players don't get their starting structures or workers, the map won't end as it should be in case of no structures in the map. I can move the files to the path I want and it changes nothing, I get the same result.
I've seen mods with edited AI files so what am I doing wrong?