Hi, I want to add a campaign unit into a map's multiplayer. I've seen that the edited Lost Temple phantom map has the Scout from SP, yet it seems I can't figure out how to copy an SP unit completely into MP without keeping the Campaign dependancy loaded with the map. I don't want it to remain loaded, as I don't want the SP gameplay mode with all the Terran units and lack of in-game upgrades. I also don't want to keep multiple dependancies (MP and SP), as it will mess up the map and sometimes the editor only loads the MP stuff when re-opening the map.
Is there any way to do this or do I have to make the unit from scratch? I tried even copying the unit, but all it does is make a unit that can't be placed in the editor, and it lacks tons of other features (upgrades, effects, etc.). Do I have to start with those then copy the unit, etc?
Managed to make it work on maps, but it won't work with mods...Strangely. Anyone can offer insight?
Dependancy for campaign still needs to be loaded, though...
EDIT: Turns out there's a bug that makes the data editor not load the new dependancy if you do not open it before adding the dependancy!
EDIT 2: It seems when I reload the map, gone is everything that is from the campaign. The editor has problems reloading both dependancies. Maybe when opening a map it checks for one specific dependancy (campaign or multi), and if it finds both, will only load the default (multi), but not when you add it the first time? Or maybe this is part of some sort of protection against stealing mods?
Hmm, make sure the "story campaign" is the first (or at the top) of the dependencies list.
I have a similar issue. I moved the dependecies up and down (I think even like you suggested) then I was able to acces the campaign units, BUT (big but) all my custom units placed on the map where removed, their names changed to "unknown x 2" etc and all actors of custom units broken >.<
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Hi, I want to add a campaign unit into a map's multiplayer. I've seen that the edited Lost Temple phantom map has the Scout from SP, yet it seems I can't figure out how to copy an SP unit completely into MP without keeping the Campaign dependancy loaded with the map. I don't want it to remain loaded, as I don't want the SP gameplay mode with all the Terran units and lack of in-game upgrades. I also don't want to keep multiple dependancies (MP and SP), as it will mess up the map and sometimes the editor only loads the MP stuff when re-opening the map.
Is there any way to do this or do I have to make the unit from scratch? I tried even copying the unit, but all it does is make a unit that can't be placed in the editor, and it lacks tons of other features (upgrades, effects, etc.). Do I have to start with those then copy the unit, etc?
What is the fastest way to do this?
@AlexO6: Go
Managed to make it work on maps, but it won't work with mods...Strangely. Anyone can offer insight? Dependancy for campaign still needs to be loaded, though...
EDIT: Turns out there's a bug that makes the data editor not load the new dependancy if you do not open it before adding the dependancy!
EDIT 2: It seems when I reload the map, gone is everything that is from the campaign. The editor has problems reloading both dependancies. Maybe when opening a map it checks for one specific dependancy (campaign or multi), and if it finds both, will only load the default (multi), but not when you add it the first time? Or maybe this is part of some sort of protection against stealing mods?
@AlexO6: Go
Hmm, make sure the "story campaign" is the first (or at the top) of the dependencies list.
For more info:
http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/5275-possible-fix-for-campaign-dependency-bug/#p13
I have a similar issue. I moved the dependecies up and down (I think even like you suggested) then I was able to acces the campaign units, BUT (big but) all my custom units placed on the map where removed, their names changed to "unknown x 2" etc and all actors of custom units broken >.<