I am looking for the best way to block all movement through building and rubble doodads. The units already seem to avoid going through some of the buildings, but with others they still walk right through like it's not there. I could use pathing but that would take too much time because I have so many building and walls.
Create new Pathing models in Data editor and assign them to these models. (Well, that's a way to do that).
Or just Use Pathing Layer (H, I think). Just paint the pathing sectors, and it'l work well. ;)
I am looking for the best way to block all movement through building and rubble doodads. The units already seem to avoid going through some of the buildings, but with others they still walk right through like it's not there. I could use pathing but that would take too much time because I have so many building and walls.
Create new Pathing models in Data editor and assign them to these models. (Well, that's a way to do that). Or just Use Pathing Layer (H, I think). Just paint the pathing sectors, and it'l work well. ;)
so just suck it up and paint red everywhere. SIGH Here goes nothing (I hope).