I have a unit which have an ability to shoot a beam to other units of the same type. I want this beam to go from and to a point on the units where there are no attachment points though.
Since it's only one unit type, it would work if there is some way to specify an offset from an attachment point, or perhaps an absolute position from the unit's origin. (The position of both ends of the beam)
Anyone got any good ideas?
(The actor I assume i need to modify is my GenericAttackBase actor)
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I have a unit which have an ability to shoot a beam to other units of the same type. I want this beam to go from and to a point on the units where there are no attachment points though.
Since it's only one unit type, it would work if there is some way to specify an offset from an attachment point, or perhaps an absolute position from the unit's origin. (The position of both ends of the beam)
Anyone got any good ideas?
(The actor I assume i need to modify is my GenericAttackBase actor)