Hey everyone. For those of you who played SC1, you may remember a fairly popular (at one time) custom map called Evolution Wars. There were 1 or 2 attempts at re-creating this in SC2, but the results were pretty poor for a variety of reasons and people lost interest almost immediately.
If someone could point me in the right direction for the list of what the map will need, that would be great. Below are my current issues. I will update as I get help/solve them. Thank you in advance!
-2 spawners per player that load in only if they are present. (6 players max, 4 is default) Make them indestructible/untargetable. How do I set an event to "always"? (ie, for spawning units in Evolution Wars) How do I attach a point to my spawning unit? I see "Attach to" in Point Properties, but every option I choose, if I move the unit the point stays at the unit's starting location. How do I set a unit to a variable? (So I may use it as a spawn location. I can't seem to choose the unit I want as the variable when trying to make it.)
-Upon map initialization, bunkers and spawners are created for players. I have bunkers spawning, should be able to get other items to spawn.
-Bunker that once destroyed for a player, destroys his units but doesn't issue defeat to him. (so they may watch)
-Once all of one team is defeated, game ends in defeat/victory for other team.
-Central "massing command", where a special unit may run to beacons which orders all his units to an area on the map. (Usually this is the 8 outlying spots in a 3x3 grid shape.)
-Experience system based on kills that spawned units get against other spawned units.
-Basic GUI showing a player's progress. (what they have 'evolved' to)
I know enough to start on most of this stuff, but I'm sure I will hit road blocks. I can map it out, modify units and tinker with triggers. I will come back and update this thread later.
Thank you for your time and please help me revive this classic UMS!
Hey everyone. For those of you who played SC1, you may remember a fairly popular (at one time) custom map called Evolution Wars. There were 1 or 2 attempts at re-creating this in SC2, but the results were pretty poor for a variety of reasons and people lost interest almost immediately.
If someone could point me in the right direction for the list of what the map will need, that would be great. Below are my current issues. I will update as I get help/solve them. Thank you in advance!
-2 spawners per player that load in only if they are present. (6 players max, 4 is default) Make them indestructible/untargetable. How do I set an event to "always"? (ie, for spawning units in Evolution Wars) How do I attach a point to my spawning unit? I see "Attach to" in Point Properties, but every option I choose, if I move the unit the point stays at the unit's starting location. How do I set a unit to a variable? (So I may use it as a spawn location. I can't seem to choose the unit I want as the variable when trying to make it.)
-Upon map initialization, bunkers and spawners are created for players. I have bunkers spawning, should be able to get other items to spawn.
-Bunker that once destroyed for a player, destroys his units but doesn't issue defeat to him. (so they may watch)
-Once all of one team is defeated, game ends in defeat/victory for other team.
-Central "massing command", where a special unit may run to beacons which orders all his units to an area on the map. (Usually this is the 8 outlying spots in a 3x3 grid shape.)
-Experience system based on kills that spawned units get against other spawned units.
-Basic GUI showing a player's progress. (what they have 'evolved' to)
I know enough to start on most of this stuff, but I'm sure I will hit road blocks. I can map it out, modify units and tinker with triggers. I will come back and update this thread later.
Thank you for your time and please help me revive this classic UMS!
Good Idea, would help if I wasnt busy with my project
Anyone know where the Scout's damage is? It doesn't seem to be in the normal spot. (effects)
Edit: Never mind, got it changed.
OK, so the map is at a point now (alpha?) where there are just a few key things it needs.
-Leaderboard -Bug fixes -Proper Victory/Defeat conditions -Testing!
But I need some help. Would it be possible to upload the map/provide a download link and get some feedback/suggestions?