I have been polishing a map for the last while (search for War of the Elements if you're curious) and I have 4 hero units.
Unfortunately, when I play against a computer I'd like the AI to go "LOL HERO UNITS? HELL YES" and build it, but alas, it does not.
Now, I've gotten the AI to build other things on other maps but I have no idea how I did it and the AI stopped building said units on like the 3rd beta of the map.
So, my question is:
Is there any possible (see: Simple) way to get the AI to evaluate a hero unit as valuable and therefore build it?
O hai.
I have been polishing a map for the last while (search for War of the Elements if you're curious) and I have 4 hero units.
Unfortunately, when I play against a computer I'd like the AI to go "LOL HERO UNITS? HELL YES" and build it, but alas, it does not.
Now, I've gotten the AI to build other things on other maps but I have no idea how I did it and the AI stopped building said units on like the 3rd beta of the map.
So, my question is:
Is there any possible (see: Simple) way to get the AI to evaluate a hero unit as valuable and therefore build it?
Hmmm no responses yet. :c
Sad part is, I can't seem to find anyone else asking this question.
Welp, been a while and no responses guess nobody knows how to do this. D:
To the official forums!
Thanks anyways. If I find out how to do this I'll post the solution so others can search/find/learn.
If you are using the basic Melee AI from the game, a simple AISetStock(int player, int amount, string unit) should work when added in the right place.