As some of you might have noticed the Zerg UI has a bug which will give you a green Hero icon instead of the unit hero icon.
This is because the Assets.txt file supplied in the latest patch, binds the wrong image to it (one that doesn't exist yet)
Add the following 2 lines to your own Assets.txt file and import it into your map to fix this bug:
UI/HeroPanelButtonNormal_Zerg=Assets\Textures\ui_heroicons_frame_normalpressed_terran.dds
UI/HeroPanelButtonHover_Zerg=Assets\Textures\ui_heroicons_frame_normaloverpressedover_terran.dds
They are adding a Zerg hero icon with the following names somewhere in the future:
Assets\Textures\ui_hots_mission_kerriganrevive_frame_normalpressed.dds
Assets\Textures\ui_hots_mission_kerriganrevive_frame_normaloverpressedover.dds
I hope before the release of hots ;p
The Assets.txt file should be added to the GameData dir in your import map.
Edit: for those who don't have an Assets.txt file yet in their GameData directory, I've attached an Assets.txt file containing the mentioned fix.
So, we do we have to create a new txt-file, name it Assets.txt, add these lines and import the file into the GameData folder? Or are you talking about an existing one? Because, if you save a map as a Component List, there is no Assets.txt-file in the GameData folder.
So, we do we have to create a new txt-file, name it Assets.txt, add these lines and import the file into the GameData folder? Or are you talking about an existing one? Because, if you save a map as a Component List, there is no Assets.txt-file in the GameData folder.
as Kueken already confirmed, you need to create the file. But to make it easier I've added it as an attachment to my first post.
Have found it just before you guys posted. The Assets.txt-file is located in the latest 'patch.SC2Archive'. You can extract it via MPQ-Editor, but now that Helral has attached it to his first post it's no longer necessary. :)
you don't need the original one. the info from each Assets.txt file is added to the next one. double info is overwritten. so a blank one filled with just those 2 lines suffices for this fix.
Which one will be overwritten? The new file or the old file? E.g. if I want to change a line instead to add one, I would have to write it in the new Assets.txt-file, too. Correct?
you don't need the original one. the info from each Assets.txt file is added to the next one. double info is overwritten. so a blank one filled with just those 2 lines suffices for this fix.
so neither file is overwritten.
Edit
Blizzard file has a line: UI/Test=Test.dds
Map file has a line: UI/Test=meow.dds
As some of you might have noticed the Zerg UI has a bug which will give you a green Hero icon instead of the unit hero icon.
This is because the Assets.txt file supplied in the latest patch, binds the wrong image to it (one that doesn't exist yet)
Add the following 2 lines to your own Assets.txt file and import it into your map to fix this bug:
UI/HeroPanelButtonNormal_Zerg=Assets\Textures\ui_heroicons_frame_normalpressed_terran.dds
UI/HeroPanelButtonHover_Zerg=Assets\Textures\ui_heroicons_frame_normaloverpressedover_terran.dds
They are adding a Zerg hero icon with the following names somewhere in the future:
Assets\Textures\ui_hots_mission_kerriganrevive_frame_normalpressed.dds
Assets\Textures\ui_hots_mission_kerriganrevive_frame_normaloverpressedover.dds
I hope before the release of hots ;p
The Assets.txt file should be added to the GameData dir in your import map.
Edit: for those who don't have an Assets.txt file yet in their GameData directory, I've attached an Assets.txt file containing the mentioned fix.
@Helral: Go
So, we do we have to create a new txt-file, name it Assets.txt, add these lines and import the file into the GameData folder? Or are you talking about an existing one? Because, if you save a map as a Component List, there is no Assets.txt-file in the GameData folder.
This is correct and works 100%
It does not exist in the map, but in the SC2 core files (I think).
as Kueken already confirmed, you need to create the file. But to make it easier I've added it as an attachment to my first post.
@Helral: Go
Have found it just before you guys posted. The Assets.txt-file is located in the latest 'patch.SC2Archive'. You can extract it via MPQ-Editor, but now that Helral has attached it to his first post it's no longer necessary. :)
@Oatin: Go
you don't need the original one. the info from each Assets.txt file is added to the next one. double info is overwritten. so a blank one filled with just those 2 lines suffices for this fix.
@Helral: Go
Which one will be overwritten? The new file or the old file? E.g. if I want to change a line instead to add one, I would have to write it in the new Assets.txt-file, too. Correct?
so neither file is overwritten.
Edit
Blizzard file has a line: UI/Test=Test.dds
Map file has a line: UI/Test=meow.dds
Game will use meow.dds for UI/Test
@Helral: Go
That's perfect. Thanks for the information.