This requirement should deactivate the behavior, whenever 5 or more units are present on the whole map, also counting the unit carrying the behavior. Are you sure, there are less than 5 units present on your entire map?
well the map starts out with 9 but if i kill enough to make like 3 left the behavior still isn't on and the behavior is still being applied every 0.7 seconds
think i will have to mess with it seems if i do total it means how many were on the map because i have it start out at 4 have ability create 2 then the behavior is disabled kill 5 and the behavior doesn't com back on because the total was 6
ok solved tried peak which didn't work but its completed now what i think is it would be "total on map" for total not total completed thats what i thought completed would be but completed works just fine
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i have a requirement count number of units set up as
less than
-count unit total
-constant 5
i have this on a behavior and the behavior doesn't go on even if greeter then or less then 5 is the requirement wrong or is it a bug
This requirement should deactivate the behavior, whenever 5 or more units are present on the whole map, also counting the unit carrying the behavior. Are you sure, there are less than 5 units present on your entire map?
well the map starts out with 9 but if i kill enough to make like 3 left the behavior still isn't on and the behavior is still being applied every 0.7 seconds
think i will have to mess with it seems if i do total it means how many were on the map because i have it start out at 4 have ability create 2 then the behavior is disabled kill 5 and the behavior doesn't com back on because the total was 6
ok solved tried peak which didn't work but its completed now what i think is it would be "total on map" for total not total completed thats what i thought completed would be but completed works just fine