Was gearing up to try some multiplayer testing of my mod when i realized i couldn't simply swap the player variable for triggers based on UI player keyboard input.
Essentially i'd like to update a single variable so the triggers will recognize all inputs by a different player once i copy paste those triggers. Currently i'll need to go button by button and assign the correct player number for every player and every iteration of the mod.
The variable functionality seems to work for player cameras but not UI inputs. Anyone know a solution to this? Am i doing something wrong or is this a bug?
The workaround for this is to go to Function > Player Group > Player From Player Group > Player 1 from (Player Group(YOUR_PLAYER_INT_VARIABLE)).
Leave Player 1 as player 1 because that isn't the player number but the player index in the group.
Although I would agree, even with this workaround they need to add that functionality you talk about.
Or you could just set the event to any player and have conditions checking if it is the player in your player integer variable. Personally that is a better way to do it if you have more than one player.
Was gearing up to try some multiplayer testing of my mod when i realized i couldn't simply swap the player variable for triggers based on UI player keyboard input.
Essentially i'd like to update a single variable so the triggers will recognize all inputs by a different player once i copy paste those triggers. Currently i'll need to go button by button and assign the correct player number for every player and every iteration of the mod.
The variable functionality seems to work for player cameras but not UI inputs. Anyone know a solution to this? Am i doing something wrong or is this a bug?
@crazyfingers619: Go
The workaround for this is to go to Function > Player Group > Player From Player Group > Player 1 from (Player Group(YOUR_PLAYER_INT_VARIABLE)).
Leave Player 1 as player 1 because that isn't the player number but the player index in the group.
Although I would agree, even with this workaround they need to add that functionality you talk about.
Or you could just set the event to any player and have conditions checking if it is the player in your player integer variable. Personally that is a better way to do it if you have more than one player.
@SCMapper: Go
Ahh, thanks a ton SCMapper, gonna save some headache down the line