Terrain Modification
Yes, some of htis is possible now. But let's add more. Let's go so far as to make it so we can make a region bump up a cliff level. And let's have it all affect pathing. It'd also be nice to abstract away some of the work with actors that we have going on now.
A way to teach units abilities through triggers
In WC3 I could give a peon the Windwalk ability half-way through the game, or make a Siege Engine have the Kaboom! ability like a Goblin sapper. It opens the door to a lot of interesting possibilities.
Also function pointers would be nice to see in the Galaxy language.
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I'd love to see the editor include the following:
Terrain Modification
Yes, some of htis is possible now. But let's add more. Let's go so far as to make it so we can make a region bump up a cliff level. And let's have it all affect pathing. It'd also be nice to abstract away some of the work with actors that we have going on now.
A way to teach units abilities through triggers
In WC3 I could give a peon the Windwalk ability half-way through the game, or make a Siege Engine have the Kaboom! ability like a Goblin sapper. It opens the door to a lot of interesting possibilities.
Also function pointers would be nice to see in the Galaxy language.