I'll update this thread with bugs I find with the natives and the tests.
native void UnitSetScale(unit p1, fixed p2, fixed p3, fixed p4);
It's impossible to scale the individual axis individually of each other. From what I understand, p2 represents the x-axis, p3 the y, and p4 the z-axis.
I'll update this thread with bugs I find with the natives and the tests.
native void UnitSetScale(unit p1, fixed p2, fixed p3, fixed p4);
It's impossible to scale the individual axis individually of each other. From what I understand, p2 represents the x-axis, p3 the y, and p4 the z-axis.
UnitSetOwner works correctly the tint actor msg also works correctly.
I do not think there is any issue with any of these natives.
I'm removing the one about tint now, I was corrected on that note.