This has been just outright hell. I started messing around with terrain objects and their associated doodads before this started happening. Every time I try to clean the affected terrain up, save, close and restart, the terrain objects continue coming back, as if the save did nothing (it saves other stuff, like normal terrain and unit changes)
This happened specifically with the "Terrain Object Trench Diagonal" objects, but to be honest, I don't know if it's their fault or another hidden problem with the save. The only evidence I've found that it is the terrain objects is when I duplicate the objects and place them somewhere else, that area then becomes corrupted and shows the same symptoms.
These are the actual terrain objects. You place terrain doodads over these to create the effect. Notice there are no green pointers (like the bridge). In fact, they are all the way over here:
Well wait, this looks totally normal?
Copied areas, also look normal?
Kaboom.
Brand new map, much smaller terrain
Tried to delete, but they return after being deleted.
Same symptoms as before (changing terrain near them reveals the holes again)
In short, it seems there's something a little broken with them.
In space, no one can hear you scream in the trenches as you rip your hair out from corrupt terrain.
I'd recommend not using these if you'd like to keep working on your map. :)
This has been just outright hell. I started messing around with terrain objects and their associated doodads before this started happening. Every time I try to clean the affected terrain up, save, close and restart, the terrain objects continue coming back, as if the save did nothing (it saves other stuff, like normal terrain and unit changes)
This happened specifically with the "Terrain Object Trench Diagonal" objects, but to be honest, I don't know if it's their fault or another hidden problem with the save. The only evidence I've found that it is the terrain objects is when I duplicate the objects and place them somewhere else, that area then becomes corrupted and shows the same symptoms.
These are the actual terrain objects. You place terrain doodads over these to create the effect. Notice there are no green pointers (like the bridge). In fact, they are all the way over here:
Well wait, this looks totally normal?
Copied areas, also look normal?
Kaboom.
Brand new map, much smaller terrain
Tried to delete, but they return after being deleted.
Same symptoms as before (changing terrain near them reveals the holes again)
In short, it seems there's something a little broken with them.
In space, no one can hear you scream in the trenches as you rip your hair out from corrupt terrain.
I'd recommend not using these if you'd like to keep working on your map. :)