The biggest issue I have right now as a map designer is the lack of information about what exactly is going on with the editor. It's unfinished, I understand this, but what about it is unfinished? What can we expect to change in the future and when so we can plan our development accordingly? When do the art import tools come out? Are they coming out or should we wait for community tools like we did with Warcraft III? Is the data editor getting an ease of use overhaul, is it a scaled down version of what you guys use? We could really use some blue posts to clear this stuff up.
Judging what we have now, my main concern is the data editor. It seems, if not impossible, painfully hard to modify, there's no room to explore and pick it up, everything is greyed out and locked in stone. In fact it's so hard to modify that i can't help but think it's not meant to be modified in its current form, is this the case? Idealy it'd be great to just right click, make a new object and add to it as easily as we throw a trigger and action system together. Just piece it together as necessary with the attributes and values you want. Again it's hard being out of the loop and not knowing what's functional and what isn't. Maybe it's working fine and no one's figured it out yet *shrug*. Mixing and matching current unit's stuff just isn't cutting it right now as someone who wants to hit the ground running making great mods for your game. There also seems to be no way of referencing outside global variables from the trigger editor to influence the data editor, which is a HUGE drawback for people looking to make RPG mods.
Anyway, overall it's a very impressive editor and i can see a huge variety of maps coming out for it that will dwarf even the library of Warcraft III for quality custom mods... that is once the tools come out that allow us to put our stuff in it! Really digging' the trigger editor for now.
The biggest issue I have right now as a map designer is the lack of information about what exactly is going on with the editor. It's unfinished, I understand this, but what about it is unfinished? What can we expect to change in the future and when so we can plan our development accordingly? When do the art import tools come out? Are they coming out or should we wait for community tools like we did with Warcraft III? Is the data editor getting an ease of use overhaul, is it a scaled down version of what you guys use? We could really use some blue posts to clear this stuff up.
Judging what we have now, my main concern is the data editor. It seems, if not impossible, painfully hard to modify, there's no room to explore and pick it up, everything is greyed out and locked in stone. In fact it's so hard to modify that i can't help but think it's not meant to be modified in its current form, is this the case? Idealy it'd be great to just right click, make a new object and add to it as easily as we throw a trigger and action system together. Just piece it together as necessary with the attributes and values you want. Again it's hard being out of the loop and not knowing what's functional and what isn't. Maybe it's working fine and no one's figured it out yet *shrug*. Mixing and matching current unit's stuff just isn't cutting it right now as someone who wants to hit the ground running making great mods for your game. There also seems to be no way of referencing outside global variables from the trigger editor to influence the data editor, which is a HUGE drawback for people looking to make RPG mods.
Anyway, overall it's a very impressive editor and i can see a huge variety of maps coming out for it that will dwarf even the library of Warcraft III for quality custom mods... that is once the tools come out that allow us to put our stuff in it! Really digging' the trigger editor for now.
One will be released by Blizzard in the future. No ETA yet.
You have all the Catalog functions for that.