I have two custom units; one being the 'geyser', the other being the 'refinery'. The foot prints by themselves are correct, 3x3, but when I set the refinery to be able to be 'built on' the geyser, and I build on it, the footprint changes in game to be much bigger (almost 5x5 with the corner pieces off).
Is there another actor or something that controls how big this is? I was thinking maybe 'too close to a resource' issue but I haven't been able to find anything like that.
I am using the War_mods.
Edit: I figured out the issue - the model used doesn't have a 'cover' animation and thus they create a bigger footprint than the original model when built on. Just need to hide the model and it'll fix the issue.
I have two custom units; one being the 'geyser', the other being the 'refinery'. The foot prints by themselves are correct, 3x3, but when I set the refinery to be able to be 'built on' the geyser, and I build on it, the footprint changes in game to be much bigger (almost 5x5 with the corner pieces off).
Is there another actor or something that controls how big this is? I was thinking maybe 'too close to a resource' issue but I haven't been able to find anything like that.
I am using the War_mods.
Edit: I figured out the issue - the model used doesn't have a 'cover' animation and thus they create a bigger footprint than the original model when built on. Just need to hide the model and it'll fix the issue.