I am currently trying to make a Red Alert 2 style mind control ability my completely not op Elite Infestors.
The way mind control worked in RA2 was:
-Enemy unit was taken control of by Psi Commando/Yuri Clone/Yuri, etc.
-You could see a beam going from the mind control unit to the target unit
-The mind control unit maintained control over the entire map forever unless the mind control unit was killed or it was ordered to take control of something else
-The mind control unit could use all of its' other abilities, like moving, planting C4 Charges, etc.
I found a solid template for this in the WoL campaign dependency, namely with Nova's mind control ability.
However, the remove behaviour effect of the "release minion" ability poses a bit of a problem. It defaults the number of the destroyed persistent effect, aka the counts of no longer controled units, to -1, which frees all units. I changed it to +1, which now means that a random unit in the pool of controled units is freed.
My question now is, how do I create a proper bond between a specific Infestor and the specific unit it was ordered to control?
Hello there,
I am currently trying to make a Red Alert 2 style mind control ability my completely not op Elite Infestors.
The way mind control worked in RA2 was:
-Enemy unit was taken control of by Psi Commando/Yuri Clone/Yuri, etc.
-You could see a beam going from the mind control unit to the target unit
-The mind control unit maintained control over the entire map forever unless the mind control unit was killed or it was ordered to take control of something else
-The mind control unit could use all of its' other abilities, like moving, planting C4 Charges, etc.
I found a solid template for this in the WoL campaign dependency, namely with Nova's mind control ability.
However, the remove behaviour effect of the "release minion" ability poses a bit of a problem. It defaults the number of the destroyed persistent effect, aka the counts of no longer controled units, to -1, which frees all units. I changed it to +1, which now means that a random unit in the pool of controled units is freed.
My question now is, how do I create a proper bond between a specific Infestor and the specific unit it was ordered to control?
Thanks in advance
Gumba
Best to apply a buff to the target unit that applies a buff stack back to the caster using a caster history of the source unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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