...The extra .m3 is Immortalshield.m3 which is used in the model "Immortal Overload" and the actor "Immortal Overload" which i in turned copied and renamed model "Immortal Shield" and actor "Immortal Shield".
Welcome to my tree. Rightclick and "open picture in new tab" for maximum resolution.
Aha, the .m3 doesn't have any "Birth stand death" animation
The .m3 have 25 animations, and i want them all connected to the immortals animations heh.. So when the immortal is using "Walk G"northeast, the Shield.m3's animation should be "Walk G"northeast aswell etc...
The BSD is an animation bracket that starts with Birth, plays Stand on repeat and ends with Death. As the Model only has Stand try using Stand, Stand and Stand. All the walk animations are identical so should not make a difference if attached above the turret attachment point. The playing the walk animations while moving would have to be done using the Move actor event.
The changing to red just means the actor event is modified from the parent.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
My .m3 is not visible ingame.
...The extra .m3 is Immortalshield.m3 which is used in the model "Immortal Overload" and the actor "Immortal Overload" which i in turned copied and renamed model "Immortal Shield" and actor "Immortal Shield".
Welcome to my tree. Rightclick and "open picture in new tab" for maximum resolution.
Model
Actor
Behavior Buff
Effect Apply Behavior
Effect Set
So what animation is the one you want under the cutscene editor? Your actor is only playing BSD.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Aha, the .m3 doesn't have any "Birth stand death" animation
The .m3 have 25 animations, and i want them all connected to the immortals animations heh..
So when the immortal is using "Walk G"northeast, the Shield.m3's animation should be "Walk G"northeast aswell etc...
The names are:
0 "Stand"
1 "Walk"
2 "Attack"
3-18 "Walk A-P"
19 "Stand 01"
20 "Stand Channel"
21 "Stand 02"
22 "Attack Superior"
23 "Attack Inferior"
24 "Flail"
25 "Stand Dance"
^^
When i change it from Birth etc the whole turns red...
The BSD is an animation bracket that starts with Birth, plays Stand on repeat and ends with Death. As the Model only has Stand try using Stand, Stand and Stand. All the walk animations are identical so should not make a difference if attached above the turret attachment point. The playing the walk animations while moving would have to be done using the Move actor event.
The changing to red just means the actor event is modified from the parent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
.