...The extra .m3 is Immortalshield.m3 which is used in the model "Immortal Overload" and the actor "Immortal Overload" which i in turned copied and renamed model "Immortal Shield" and actor "Immortal Shield".
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Aha, the .m3 doesn't have any "Birth stand death" animation
The .m3 have 25 animations, and i want them all connected to the immortals animations heh.. So when the immortal is using "Walk G"northeast, the Shield.m3's animation should be "Walk G"northeast aswell etc...
The BSD is an animation bracket that starts with Birth, plays Stand on repeat and ends with Death. As the Model only has Stand try using Stand, Stand and Stand. All the walk animations are identical so should not make a difference if attached above the turret attachment point. The playing the walk animations while moving would have to be done using the Move actor event.
The changing to red just means the actor event is modified from the parent.
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