For a long time, a lot of people on sc2mapster (and myself), have been trying to make structures that have no collision with (specific) units. After trying to modify every single detail in the footprint parameters, we came to the conclusion that it was impossible (you'll find plenty of threads related to this).
However, Blizzard just made a new "enemyblocker2x2" footprint, which does EXACTLY what we've all been looking for for so long: blocks specific ground units, but are not taken into consideration in unit's pathing !!! The problem is, it only works for enemy units ... (your own units just pass trough). I've tried checking the XML code (https://imgur.com/a/dC2AT) and the table view (https://imgur.com/a/ZmpCs), but I can't find anything related to alliance, which could allow to duplicate if for neutral, allied ... to make it customizable.
Anyone here would have an idea on how to make this footprint work for allied and own units too, or to modify the alliance check ???
Hi guys !
For a long time, a lot of people on sc2mapster (and myself), have been trying to make structures that have no collision with (specific) units. After trying to modify every single detail in the footprint parameters, we came to the conclusion that it was impossible (you'll find plenty of threads related to this).
However, Blizzard just made a new "enemyblocker2x2" footprint, which does EXACTLY what we've all been looking for for so long: blocks specific ground units, but are not taken into consideration in unit's pathing !!! The problem is, it only works for enemy units ... (your own units just pass trough). I've tried checking the XML code (https://imgur.com/a/dC2AT) and the table view (https://imgur.com/a/ZmpCs), but I can't find anything related to alliance, which could allow to duplicate if for neutral, allied ... to make it customizable.
Anyone here would have an idea on how to make this footprint work for allied and own units too, or to modify the alliance check ???
Seem to be no fields able to be modified to set player
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is there a more "in depth" layer of data that we could access ? Is XML view the most complete ?
If you are going into that level the problem is the permissions to change the values.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg