So obviously in Co-Op creep does not block Protoss or Terran buildings. this is pretty peculiar though because all of the footprints seem to remain unchanged. The footprints that produce the creep and the footprints for placing the buildings.
Specifically, the vanilla Hatchery still has the same footprint for producing creep which remains unchanged. The vanilla Nexus' placement footprint remains unchanged as well, yet is it now placable on the Hatchery's creep. Any idea what I'm missing here? Is there some setting buried deep in the data somewhere or is it something that's going right over my head?
EDIT: Even two buildings that have the exact-same footprint. One is placable on creep, the other is not. What the actual fuck is going on here? This is really confusing.
EDIT2: It turns out the Editor was simply not showing the correct data. The buildings were in fact modified and using the Creep + Normal ( + Contour) footprints from the Co-Op dependency, but the Editor was showing that they were unmodified and using the standard footprints.
Check the placement footprint under the Placement Check parts. Also which coop mod are you using? The one from the template map for the rtc works fine but the bnet downloaded coop mod is corrupted.
The Bnet downloaded one seems to be working fine for me. As it turns out the Editor was simply not showing that the buildings were indeed using the Co-Op's versions of the footprints (The Creep + Normal footprints). I modified the Creep + Normal footprint and all of the buildings are placed properly now. I decided to do that instead of changing the footprints on every building because I figured that would take much less more time and have a lot more data that would require to be loaded anyway.
You sure? Check the zerg units for Kerrigan and other zerg commanders since with me there were problems with those (mainly her overlord and there being 2x hydralisks).
I mean, I'm not actually using it for most of the co-op content. I'm only using it for Stukov's stuff since it's already a bunch of Infested structures and units already set up with actor data and things along those lines. I guess I haven't really looked at anything else. But this is the only problem I've had with it so far and it's mainly the Editor's fault, not specifically the dependency's.
So obviously in Co-Op creep does not block Protoss or Terran buildings. this is pretty peculiar though because all of the footprints seem to remain unchanged. The footprints that produce the creep and the footprints for placing the buildings.
Specifically, the vanilla Hatchery still has the same footprint for producing creep which remains unchanged. The vanilla Nexus' placement footprint remains unchanged as well, yet is it now placable on the Hatchery's creep. Any idea what I'm missing here? Is there some setting buried deep in the data somewhere or is it something that's going right over my head?
EDIT: Even two buildings that have the exact-same footprint. One is placable on creep, the other is not. What the actual fuck is going on here? This is really confusing.
EDIT2: It turns out the Editor was simply not showing the correct data. The buildings were in fact modified and using the Creep + Normal ( + Contour) footprints from the Co-Op dependency, but the Editor was showing that they were unmodified and using the standard footprints.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Check the placement footprint under the Placement Check parts. Also which coop mod are you using? The one from the template map for the rtc works fine but the bnet downloaded coop mod is corrupted.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The Bnet downloaded one seems to be working fine for me. As it turns out the Editor was simply not showing that the buildings were indeed using the Co-Op's versions of the footprints (The Creep + Normal footprints). I modified the Creep + Normal footprint and all of the buildings are placed properly now. I decided to do that instead of changing the footprints on every building because I figured that would take much less more time and have a lot more data that would require to be loaded anyway.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
You sure? Check the zerg units for Kerrigan and other zerg commanders since with me there were problems with those (mainly her overlord and there being 2x hydralisks).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I mean, I'm not actually using it for most of the co-op content. I'm only using it for Stukov's stuff since it's already a bunch of Infested structures and units already set up with actor data and things along those lines. I guess I haven't really looked at anything else. But this is the only problem I've had with it so far and it's mainly the Editor's fault, not specifically the dependency's.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk