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Subj, I have a flying unit (asteroid)moving across the map.
Unit plays one shot type of animation periodically to immitate trail.
Tho, when he near border of screen trail disappear immediatly, and if I focus screen on the unit in center when animation death plays normally.
Actor of trail have only flag PlayContentOnce, other BSD messages are by default.
I picked another model and its
Someone faced it? how fix this?
Under the models data type there are fields that determine the priority for unloading when out of bounds.
I will give more details tomorrow.
Edit: Art: Visual Radius field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for a help
Subj, I have a flying unit (asteroid)moving across the map.
Unit plays one shot type of animation periodically to immitate trail.
Tho, when he near border of screen trail disappear immediatly, and if I focus screen on the unit in center when animation death plays normally.
Actor of trail have only flag PlayContentOnce, other BSD messages are by default.
I picked another model and its
Someone faced it? how fix this?
Under the models data type there are fields that determine the priority for unloading when out of bounds.
I will give more details tomorrow.
Edit: Art: Visual Radius field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for a help