Or do I have to manually call the animations in the attached models Events+ field?
I know Gather and Attack, ect.. animations are already done this way in the base actor. But Walk and Stand are handled via the Unit Actor's Animation: Baselines field.
It would be a lot easier if I could just tell the Attached Actor to copy all the animations of its Host...
Or do I have to manually call the animations in the attached models Events+ field?
I know Gather and Attack, ect.. animations are already done this way in the base actor. But Walk and Stand are handled via the Unit Actor's Animation: Baselines field.
It would be a lot easier if I could just tell the Attached Actor to copy all the animations of its Host...
Yes. Unless you use the target field to refer to the actor ID in the events field of the actor it is attached to.
Select all three event fields and then copy and paste. All that you need to do is delete as required.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
...
I already know how to copy and paste an event... I meant is it possible to tell an Attached model to call the same animations as its Host at runtime.
Something like:
Event: AnimPlay.HostActor.Any
Message: AnimCopy - Actor: HostActor
No.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg