Is it possible to search a certain 180 degrees arc but depending on the unit's facing? For example if a unit is facing north and I have this search effect that covers only the left side of this unit by 180 degrees it will only find the units in that left side, if he turns around and faces south, then it would still be at his left but the search are will cover the right side from our perspective. Is this possible?
I really don't get what you're trying to say. Do you mean use a Behavior Buff that calls for a search effect and on each search effect apply my desired effect followed by a refresh period? Do you mean the refresh period in the Behavior Buff? Should I use a create persistent?
Dang, you are right, I got mixed up with the effects. Use a buff behaviour that uses a Create Persistent effect as a periodic effect and set the persistent to have a very short expire delay and to impact on the caster unit.
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Is it possible to search a certain 180 degrees arc but depending on the unit's facing? For example if a unit is facing north and I have this search effect that covers only the left side of this unit by 180 degrees it will only find the units in that left side, if he turns around and faces south, then it would still be at his left but the search are will cover the right side from our perspective. Is this possible?
So you want to do like the orbital command reveal but with a search that only uses an arc periodically used by a buff behaviour on the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, exactly, but not the whole 360 arc, only half of the arc and only on one side depending where the unit faces.
Then adjust the arc under the Search Area effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've already tried this, but it's not what I want because the arc area will not move along with the facing of the unit.
you can set them up to follow the facing of the unit. You just need to have it reveal only briefly followed by a quick refresh period.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I really don't get what you're trying to say.
Do you mean use a Behavior Buff that calls for a search effect and on each search effect apply my desired effect followed by a refresh period? Do you mean the refresh period in the Behavior Buff? Should I use a create persistent?
Dang, you are right, I got mixed up with the effects. Use a buff behaviour that uses a Create Persistent effect as a periodic effect and set the persistent to have a very short expire delay and to impact on the caster unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg