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I've made a unit based on the Spider Mine Model, but scaled up to be a bit bigger.
The problem is that the line of the selection circle, while the proper size, is too thick.
Is there a way of thinning the circumference while maintaining the radius?
Only solution I can think of is hiding the selection circle of the actor by setting the radius to 0 and using a Selection actor as an attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah. Yea that would work. Thanks.
You need help with settings? Or you think you can figure it out based on the flyer selection?
I got it.
I already did similar things for other purposes, it just hadn't occurred to me to make a custom selection actor.
I've made a unit based on the Spider Mine Model, but scaled up to be a bit bigger.
The problem is that the line of the selection circle, while the proper size, is too thick.
Is there a way of thinning the circumference while maintaining the radius?
Only solution I can think of is hiding the selection circle of the actor by setting the radius to 0 and using a Selection actor as an attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah. Yea that would work. Thanks.
You need help with settings? Or you think you can figure it out based on the flyer selection?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I got it.
I already did similar things for other purposes, it just hadn't occurred to me to make a custom selection actor.