Hello. I made a few changes in the data module and it worked in testing. But when I published the map and test it single player in arcade, it does not work.
My map: Cat 'N Mouse Red Sea Beta V1.4
Problem:
1. Overlord movement speed is set 1.875, but it is 0.59 in the game.
2. Nova can create 3 clones that can do everything the same except casting abilities, but she creates 1 clone that does nothing in the game.
I think my problem has to do with publication of the map failed to record some of my changes. Because all my other changes worked.
I have most of my data using Void Multi. I am in a situation that if I remove something, some of my data yells they are using it. But if I add something, they override and create a messy map texture and console keeps telling me data duplicate. I think my original was Void + Swam + Liberty, not sure if some of them are campaign or not, but when I edit the Data module, I only see these 3 and my map name as categories. However, now I can't even return to that because dependencies keep telling me to add more stuffs. Is there a way to export my data changes, then I import it back to the map when I made some adjustments to the correct dependencies?
Hello. I made a few changes in the data module and it worked in testing. But when I published the map and test it single player in arcade, it does not work.
My map: Cat 'N Mouse Red Sea Beta V1.4
Problem:
1. Overlord movement speed is set 1.875, but it is 0.59 in the game.
2. Nova can create 3 clones that can do everything the same except casting abilities, but she creates 1 clone that does nothing in the game.
I think my problem has to do with publication of the map failed to record some of my changes. Because all my other changes worked.
Any help is appreciated.
Or one of your dependencies.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright, I edited the dependencies, now my map's texture looks glitched and I get more errors in game. My dependencies:
Void(Mod)
Void Multi (Mod)
Void (Campaign)
Void Story (Campaign)
Swarm (Campaign)
Liberty (Campaign)
Liberty Story (Campaign)
Any suggestion for the order and the list?
Remove the Void Multi that is known to override changes to existing units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have most of my data using Void Multi. I am in a situation that if I remove something, some of my data yells they are using it. But if I add something, they override and create a messy map texture and console keeps telling me data duplicate. I think my original was Void + Swam + Liberty, not sure if some of them are campaign or not, but when I edit the Data module, I only see these 3 and my map name as categories. However, now I can't even return to that because dependencies keep telling me to add more stuffs. Is there a way to export my data changes, then I import it back to the map when I made some adjustments to the correct dependencies?
Thanks man for keeping up.
Get rid of the story ones.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg