Ok, so Player 1 is enemy to Player 2. Player 1 doesn't have an attack command ability. Is there anyway to still allow Player 1 to right-click Player 2's units? Cause atm, it just issues a move order. at the location of the unit. Thank you.
I gave back attack, but with game UI removed, it still just issues order anyways. There's no way to right click. The only way is by using the mouse click event and matching the location of the mouse click with the units. I want to avoid mouse click events tho.
Ok, so Player 1 is enemy to Player 2. Player 1 doesn't have an attack command ability. Is there anyway to still allow Player 1 to right-click Player 2's units? Cause atm, it just issues a move order. at the location of the unit. Thank you.
To use weapons the Attack ability is vital.
I would advise looking at triggers because I believe someone tried the same thing before.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I gave back attack, but with game UI removed, it still just issues order anyways. There's no way to right click. The only way is by using the mouse click event and matching the location of the mouse click with the units. I want to avoid mouse click events tho.
The ability does not need to link to the command card. The unit just must have the ability.
This sounds like a UI problem. Should I move this thread to the correct forum?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Take a look at the medic. She uses an attack scan move thingy that might be what you're looking for.
@Hobrow: Go
I prefer it in this forum if possible, as I think it's solution lies in data. It is up to you, though. Thanks Hobrow, I'll look into it.