I just hit a very random bug.
I have been trying to solve it for the last hours, but without success.
So, basically, I just duplicated the roach's weapon, Acid Saliva, keeping the same actors and models, not changing a thing here.
Then, I created a new Search Effect (Area : 360, Max.Count : 3 and Aread Radius : 6) and I linked everything that way :
Weapon Roach > Effect : Search > Effect : Launch Missile > Effect : Damage
I wanted that weapon to fire at 3 targets at the same time and it worked perfectly... EXCEPT one of my targets always have a random blue blast on it.
That effect or actor isn't even listed on the weapon or on any of the effect.
I verified the "Roach Attack" actor, and nothing special there, no blue blast of some sort...
Anyone have a clue on that one ?
P.S.
Before you ask, there is also a Behavior-Buff in all that (poison effect). I know the buff (and all events related to it) isn't the problem because I already tried to remove it from the chain and it changed nothing.
There, I updated a picture, thanks for the windowed trick, did't know that.
So, as you can see, there is a huge random blue blast on the left... there is actually a SCV under that acting like the third target.
On the left of the screen, the error message seems to related it to the (Set) event, but I tried removing it from the chain and it changed nothing.
So that error message isn't helpful at all...
If anyone have clues on that, it would be very appreciated.
The error message to the left suggests, you have some actor issues. You seem to have multiple action actors for your effects, thats probably, where the blue blast comes from.
Check the linked actors in the bottom left window.
Well, there is only one actor (except the buff actor) and it's the attack actor.
The Impact model for that actor doesn't include any blue blast.
You can see that in the 2nd picture I linked I think... honestly... this is weird.
Do you know if I can link a "Launch Missile" effect directly to a "Search" effect?
Looks like that interaction might be the cause of the bug...
Well... I did additionnal researches and here is what I foundt.
It seems there is an actor conflict in my map! Noooooooooo...
That blue blast is used by another tower when it uses the plasma blast.
Somehow, it seems that actor is messy and link itself to other towers whenever I create a "Search" effect.
So... I'm working on fixing those actors right now, but it creates a lot of new bugs (sound cutting, effects disappearing, etc.).
Eventually, I should get thru it... at worse, I'll use few triggers to fix some stuff and it should work in the end.
Thanks for helping... this is a mess... really...
This is my first TD and creating all those towers isn't an easy job.
EDIT
Foundt the mistake.
Was an error in a line I coded weeks ago.
When the effect was ending, instead of saying to that plasma blast "destroy", I accidentally put "create".
So, whenever an effect somewhere was ending, I had that huge plasma blast... oups!
Because it was an effect ending (and not being created), it wasn't appearing as linked to any ability actually.
Hi,
I just hit a very random bug. I have been trying to solve it for the last hours, but without success.
So, basically, I just duplicated the roach's weapon, Acid Saliva, keeping the same actors and models, not changing a thing here.
Then, I created a new Search Effect (Area : 360, Max.Count : 3 and Aread Radius : 6) and I linked everything that way : Weapon Roach > Effect : Search > Effect : Launch Missile > Effect : Damage
I wanted that weapon to fire at 3 targets at the same time and it worked perfectly... EXCEPT one of my targets always have a random blue blast on it. That effect or actor isn't even listed on the weapon or on any of the effect. I verified the "Roach Attack" actor, and nothing special there, no blue blast of some sort...
Anyone have a clue on that one ?
P.S. Before you ask, there is also a Behavior-Buff in all that (poison effect). I know the buff (and all events related to it) isn't the problem because I already tried to remove it from the chain and it changed nothing.
Use the attach button next to edit to upload the pic.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Are you runnning the game in fullscreen mode? For windowed or windowed fullscreen, this should work just fine.
Also, screenshots are saved separately in your account folder. No need to paste them.
There, I updated a picture, thanks for the windowed trick, did't know that. So, as you can see, there is a huge random blue blast on the left... there is actually a SCV under that acting like the third target. On the left of the screen, the error message seems to related it to the (Set) event, but I tried removing it from the chain and it changed nothing. So that error message isn't helpful at all...
If anyone have clues on that, it would be very appreciated.
The error message to the left suggests, you have some actor issues. You seem to have multiple action actors for your effects, thats probably, where the blue blast comes from.
Check the linked actors in the bottom left window.
@Kueken531: Go
Well, there is only one actor (except the buff actor) and it's the attack actor. The Impact model for that actor doesn't include any blue blast. You can see that in the 2nd picture I linked I think... honestly... this is weird.
Do you know if I can link a "Launch Missile" effect directly to a "Search" effect? Looks like that interaction might be the cause of the bug...
A screenshot of your events for that action actor might say more.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Well... I did additionnal researches and here is what I foundt. It seems there is an actor conflict in my map! Noooooooooo...
That blue blast is used by another tower when it uses the plasma blast. Somehow, it seems that actor is messy and link itself to other towers whenever I create a "Search" effect. So... I'm working on fixing those actors right now, but it creates a lot of new bugs (sound cutting, effects disappearing, etc.). Eventually, I should get thru it... at worse, I'll use few triggers to fix some stuff and it should work in the end.
Thanks for helping... this is a mess... really... This is my first TD and creating all those towers isn't an easy job.
EDIT Foundt the mistake. Was an error in a line I coded weeks ago. When the effect was ending, instead of saying to that plasma blast "destroy", I accidentally put "create". So, whenever an effect somewhere was ending, I had that huge plasma blast... oups! Because it was an effect ending (and not being created), it wasn't appearing as linked to any ability actually.