In SC1, the Science Vessel can irradiate other creatures. I have a question here: how to implement that irradiate effect in SC2?
For example, I want to let a zerg unit has some virus so that it can irradiate Terran units. The Terran units that were irradiated by this zerg unit will lose life(or slower move speed) as time goes. But the zerg unit itself will not die for this virus.
In SC1, the Science Vessel can irradiate other creatures. I have a question here: how to implement that irradiate effect in SC2?
For example, I want to let a zerg unit has some virus so that it can irradiate Terran units. The Terran units that were irradiated by this zerg unit will lose life(or slower move speed) as time goes. But the zerg unit itself will not die for this virus.
@akluffy: Go
Try looking in the wol campaign dependencies.
@hobbidude: Go
Thanks. But how to make the behavior only cause damage but will not kill units?
@hobbidude: Go
What if one wants to add the infectious effect for the irradiance
@akluffy: Go
Use a buff and a validator on the cancel field
Look at my transfer behaviour demo map.
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