I have created a launch missile ability but after using it, the target takes more damage than it should, and sometimes it creates an invisible area where units die when they walk into it.
How do i fix this?
I semi-followed this tutorial (fireball)
Excess damage is usually caused by lack of markers/marker checks in periodic setups, or by not excluding Target and Outer from splash damage searches.
The death zone probably is a lingering persistent effect. Check for any persistent effects with (near-)infinite period count, and if units die almost instantly check specifically for loops that allow persistent effects to self-replicate.
If there are any dummy units involved behaviors with periodic effects can function much the same as persistent effects, but they instantly die with the unit.
The persistent is not destroyed properly. Make sure you correctly execute the Destroy Persistent effect or add a periodic Source not dead validator to the persistent.
Shouldn't that be destroyed under the Destroy Persistent Effect though? If not how?
EDIT: i found out that this game is stupid and unless i set the timer under the persistent or behavior duration to .125 the set effect will trigger 2 times so i am forced to have a slight delay before applying my damage
You can have the flag in the Create Persistent, it basicly overrides the period count cap and makes the effect persist until you use a Destroy Persistent or a validator fails.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have created a launch missile ability but after using it, the target takes more damage than it should, and sometimes it creates an invisible area where units die when they walk into it.
How do i fix this? I semi-followed this tutorial (fireball)
http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/
Are you able to provide a screenshot of each of the effects you have used for this ability?
Excess damage is usually caused by lack of markers/marker checks in periodic setups, or by not excluding Target and Outer from splash damage searches.
The death zone probably is a lingering persistent effect. Check for any persistent effects with (near-)infinite period count, and if units die almost instantly check specifically for loops that allow persistent effects to self-replicate.
If there are any dummy units involved behaviors with periodic effects can function much the same as persistent effects, but they instantly die with the unit.
The persistent is not destroyed properly. Make sure you correctly execute the Destroy Persistent effect or add a periodic Source not dead validator to the persistent.
@Kueken531: Go
How do i destroy it properly?
Destroy Persistent is used under the Effect- Set, which is applied under the search area, which is used in the persistent itself
i attached the map as well if that helps
EDIT: remove behavior is not used
Checked for the Persist Until Destroyed flag?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Shouldn't that be destroyed under the Destroy Persistent Effect though? If not how?
EDIT: i found out that this game is stupid and unless i set the timer under the persistent or behavior duration to .125 the set effect will trigger 2 times so i am forced to have a slight delay before applying my damage
You can have the flag in the Create Persistent, it basicly overrides the period count cap and makes the effect persist until you use a Destroy Persistent or a validator fails.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg