Not far from appears strange lag, when I start after map initialization build buildings its appear on 1-3 seconds. Appears only once for every building then never repeat again. What this and how fix it?
Map is Empire and Conquest type but more complex.
It's probably overhead from loading the assets and data on demand; there is a menu in the editor for preloading (which adds it to the map's preload list) or it can be done via Preload actions via the trigger editor.
If the buildings are not loaded onto the map at start (placed there by you) they are not preloaded. This means that when a new type of unit or building is entering the game, its assets have to be loaded into the game while the game is running. This could be a cause for lag. There is a action that preloads the units you will be spawning. At least this is how I understand that it works... Perhaps Blizzard have optimized the system now. Its worth a try at least.
Interesting. This is exactly my cause. No units preplaced on my map when initialized. Hm, if I preplace for building of each type on map and when map initialized in next second remove them lag disappear?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I dont know in which thread that was need post.
Not far from appears strange lag, when I start after map initialization build buildings its appear on 1-3 seconds. Appears only once for every building then never repeat again. What this and how fix it? Map is Empire and Conquest type but more complex.
Triggers maybe? Do they have a behaviour when first built?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No behaviors. But I have about 6 triggers which check for buildings. But this happens not with every building types.
It's probably overhead from loading the assets and data on demand; there is a menu in the editor for preloading (which adds it to the map's preload list) or it can be done via Preload actions via the trigger editor.
Today I find it. How I can work with that? Can you explain some ways to solve problems?
Wow, now I know what is "Search"! /troll
Interesting. This is exactly my cause. No units preplaced on my map when initialized. Hm, if I preplace for building of each type on map and when map initialized in next second remove them lag disappear?