I'm trying to use the Plasma Battlecruiser model and recreate the Plasma Ray ability that was shown in the old Terran Gameplay Trailer from Blizzard. This ability causes the Plasma Battlecruiser to shoot lots of missiles from the front turrets only the Plasma Battlecruiser has.
Now, I have problems to accomplish that (the ability itself works). I looked into the Battlecruiser Air and Ground Attack Actors, and in the "Attachment - Launch Attachment Query +" there is a method called "AMFilterWeaponSetA0" which I think contains all the attachments for the air attack (for ground it's "AMFilterWeaponSetA1"). If I use these attachment methods for the ability, it works, but I don't understand how all the attachment points are stored in these methods.
The only clue I have is that the attachment points that are used for the ground attack indeed begin with the number "0" (->AMFilterWeaponSetA0) and the air attack with the number "1" (->AMFilterWeaponSetA1). The attachment points of the turrets in the front begin with number 2, but if I use the AMFilterWeaponSetA2, then the Missiles shoot from the attachment of the Yamato Cannon. Is there something I did wrong?
This post is old but i'd rather give it a try before making a new post of the same stuff..
Hi, i'm pretty new in this page, i'm not that new to the editor but not really a pro so even though i know where to look in the model to find the attachment i still don't know how to make this work, could anyone upload a test map or explain to me a little further how do i set the weapon firing points, i'm not making an ability but editing the hyperion weapon and adding it to the "new" battlecruiser model so i can't seem to make it fire from the front barrels and i'm not using any siteops actor either 'cause i don't know how to use them. I still believe it can be done without the siteops so any sugestion would be apreciated.
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You need to focus on the Attachment - Launch Attachment Query - Methods field of the Action actor. You will find the hyperion uses the Filter WeaponSetA0 to limit which weapons to use. it then uses the AMPatternHyperionFlashyAttack (Unnamed) to cause the changing (note it is linked to a specific Launch Missile effect).
I'm trying to use the Plasma Battlecruiser model and recreate the Plasma Ray ability that was shown in the old Terran Gameplay Trailer from Blizzard. This ability causes the Plasma Battlecruiser to shoot lots of missiles from the front turrets only the Plasma Battlecruiser has.
Now, I have problems to accomplish that (the ability itself works). I looked into the Battlecruiser Air and Ground Attack Actors, and in the "Attachment - Launch Attachment Query +" there is a method called "AMFilterWeaponSetA0" which I think contains all the attachments for the air attack (for ground it's "AMFilterWeaponSetA1"). If I use these attachment methods for the ability, it works, but I don't understand how all the attachment points are stored in these methods.
The only clue I have is that the attachment points that are used for the ground attack indeed begin with the number "0" (->AMFilterWeaponSetA0) and the air attack with the number "1" (->AMFilterWeaponSetA1). The attachment points of the turrets in the front begin with number 2, but if I use the AMFilterWeaponSetA2, then the Missiles shoot from the attachment of the Yamato Cannon. Is there something I did wrong?
Have a look at the model data object, there should be a field called Attachment something +, which should contain the weapon sets.
@Kueken531: Go
Awesome. That helped me to arrange the Sets to make it work.
This post is old but i'd rather give it a try before making a new post of the same stuff.. Hi, i'm pretty new in this page, i'm not that new to the editor but not really a pro so even though i know where to look in the model to find the attachment i still don't know how to make this work, could anyone upload a test map or explain to me a little further how do i set the weapon firing points, i'm not making an ability but editing the hyperion weapon and adding it to the "new" battlecruiser model so i can't seem to make it fire from the front barrels and i'm not using any siteops actor either 'cause i don't know how to use them. I still believe it can be done without the siteops so any sugestion would be apreciated.
You need to focus on the Attachment - Launch Attachment Query - Methods field of the Action actor. You will find the hyperion uses the Filter WeaponSetA0 to limit which weapons to use. it then uses the AMPatternHyperionFlashyAttack (Unnamed) to cause the changing (note it is linked to a specific Launch Missile effect).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks! i just got home, i'll check it out and reply..