I have Mutalisks with Ground movers, and I can't get their Stand animations to consistently play.
If I change the mover to Fly, it works flawlessly as per melee. However, changing the the mover to Ground and 9 times out of 10 they won't properly play Stand animations after the Stand End. Setting a really low Acceleration shows that the Stand End animations themselves will play and loop fine, though, as will Stand and Walk.
I can't see how the unit's mover could effect the transition from Stand End to Stand...
I have suppressed the Stand End anims for the time being by giving them Stand animation for the Walk baseline, but I'd like to get it working properly.
Corruptors also get the same problems, but Brood Lords don't have Stand End animations and work fine.
There should be a way to start the stand animation in the Events, but I can't figure it.
I have Mutalisks with Ground movers, and I can't get their Stand animations to consistently play.
If I change the mover to Fly, it works flawlessly as per melee. However, changing the the mover to Ground and 9 times out of 10 they won't properly play Stand animations after the Stand End. Setting a really low Acceleration shows that the Stand End animations themselves will play and loop fine, though, as will Stand and Walk.
I can't see how the unit's mover could effect the transition from Stand End to Stand...
I have suppressed the Stand End anims for the time being by giving them Stand animation for the Walk baseline, but I'd like to get it working properly.
Corruptors also get the same problems, but Brood Lords don't have Stand End animations and work fine.
There should be a way to start the stand animation in the Events, but I can't figure it.