Here is the idea, Instead of the Mule Timed Life Span destroying the Mule, The mules Gathering ability is removed thought the Requirements.
My Question is, can the Requirements work on the individual level. Where One mule has lost the ability to gather while a fresh one still has time to mine before that MULE losses the ability to gather resources.
Thanks DrSuperEvil, that worked perfectly. :) It all makes since now, That was very easy.
My first idea was to see if I could limit the maximum amount of resources the mule can gather overall. I'm not sure how to go about this or even if it is possible.
Not possible besides whole integers. Have the behaviour added by the Resource behaviour have an initial effect that adds a buff stack and when it hits a certain number then disable.
Else a periodic behaviour that applies buff stacks when the harvest ability is being used (for the necessary mechanics look at my harvest simulation demo map).
Here is the idea, Instead of the Mule Timed Life Span destroying the Mule, The mules Gathering ability is removed thought the Requirements.
My Question is, can the Requirements work on the individual level. Where One mule has lost the ability to gather while a fresh one still has time to mine before that MULE losses the ability to gather resources.
Well I solved the problem; However, When the mule losses the gather ability, It continues on gathering until I take them off the resource node.
How you disabling the ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
With a requirement. Here is the list of all the changes to make it work. :)
Have the timed life buff issue an Issue Order effect when it expires that tells the unit to use the Stop ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks DrSuperEvil, that worked perfectly. :) It all makes since now, That was very easy.
My first idea was to see if I could limit the maximum amount of resources the mule can gather overall. I'm not sure how to go about this or even if it is possible.
Not possible besides whole integers. Have the behaviour added by the Resource behaviour have an initial effect that adds a buff stack and when it hits a certain number then disable.
Else a periodic behaviour that applies buff stacks when the harvest ability is being used (for the necessary mechanics look at my harvest simulation demo map).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg