So I've thought a little bit about this, and haven't quite been able to figure out a way to solve this. The map I'm making, I don't want my hero's to be sniped off with focus fire. So I basically want to give them an aura, where if they have allied units within a short range, any damage the Hero takes is divided and allocated to those around him. I'd still like him to take some of the damage, but if that makes it too complicated that's fine. If it's already too complicated as is, having the damage allocated to one nearby unit would work as well. Any ideas? I've already looked into damage responses but couldn't quite figure out how to make that work with what I wanted.
there's is behavior type called 'conjoined' by default used on some destructibles, it shares the damage but i never played with it much so idk what are conditions to share etc.
So I've thought a little bit about this, and haven't quite been able to figure out a way to solve this. The map I'm making, I don't want my hero's to be sniped off with focus fire. So I basically want to give them an aura, where if they have allied units within a short range, any damage the Hero takes is divided and allocated to those around him. I'd still like him to take some of the damage, but if that makes it too complicated that's fine. If it's already too complicated as is, having the damage allocated to one nearby unit would work as well. Any ideas? I've already looked into damage responses but couldn't quite figure out how to make that work with what I wanted.
there's is behavior type called 'conjoined' by default used on some destructibles, it shares the damage but i never played with it much so idk what are conditions to share etc.
Trouble is conjoined is permanent. Also damage responses are not able to share fractions. I advise looking at catalog trigers.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I love this idea O.o