I want to controll the battlecruiser model switching (Battlecruiser with yamato upgrade, battlecruiser without yamato upgrade). Can anyone give me a quick tutorial or show me the right direction how it works?
Main question is, What command to use to turn the Battlecruiser from the model with yamato upgrade to the model without yamato upgrade.
I discovered that it is being controlle by the batttlecruiser actor events.
Can't you just use the "Model Swap" actor messege in triggers? And keep track of it using an integer or something.
EDIT: Checked it out in the editor. I used: [Animation - Turn animation properties A on for (Actor for Unit)] to make the battlecruiser have the yamoto and used [Animation - Clear all animation properties for (Actor for Unit)] to cancel it.
Hello everyone.
I want to controll the battlecruiser model switching (Battlecruiser with yamato upgrade, battlecruiser without yamato upgrade). Can anyone give me a quick tutorial or show me the right direction how it works?
Main question is, What command to use to turn the Battlecruiser from the model with yamato upgrade to the model without yamato upgrade.
I discovered that it is being controlle by the batttlecruiser actor events.
ActorCreation
Thanks.
Can't you just use the "Model Swap" actor messege in triggers? And keep track of it using an integer or something.
EDIT: Checked it out in the editor. I used: [Animation - Turn animation properties A on for (Actor for Unit)] to make the battlecruiser have the yamoto and used [Animation - Clear all animation properties for (Actor for Unit)] to cancel it.
@Skoite: Go
Thank you.
In Events: It is the command : Animation Group Remove A. or Animation Group Remove All.