Hope these aren't stupid questions, but I honestly can't find any answers in the forum for these; but the missile weapon I made makes the unit (currently the Marine) play its attack animation, which I need disabled (since it has a gun weapon which plays the attack animation, but the missile weapon seems to interrupt it even though I have their linked cooldowns unchecked). My other question, is there any way to get the missiles to appear to be firing from one or other of the shoulders? I've been able to make them fire from the chest and head, but I don't know how to find out any of the models valid attach points, or if it's possible to make more (or even use x,y,z offsets from the head).
EDIT: Solved the animation issue... apparently the only place I hadn't checked was the unit's actor, which I changed an event there to only play the attack anim with the specified gun, rather than any weapon.
Second issue needs a work around. The Site type actors cannot be directly offset but must be attached to a hidden offset Model type actor. You then under the Action actor for the attack use the Force Launch Site flag to use the site for launching from.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@DrSuperEvil: Go
Thanks, that sounds like it'll work. Only problem is, I can't figure out how to offset a model actor :/ I thought I knew how to do this sort of thing, but I can't seem to find offsets for it.
Hope these aren't stupid questions, but I honestly can't find any answers in the forum for these; but the missile weapon I made makes the unit (currently the Marine) play its attack animation, which I need disabled (since it has a gun weapon which plays the attack animation, but the missile weapon seems to interrupt it even though I have their linked cooldowns unchecked). My other question, is there any way to get the missiles to appear to be firing from one or other of the shoulders? I've been able to make them fire from the chest and head, but I don't know how to find out any of the models valid attach points, or if it's possible to make more (or even use x,y,z offsets from the head).
EDIT: Solved the animation issue... apparently the only place I hadn't checked was the unit's actor, which I changed an event there to only play the attack anim with the specified gun, rather than any weapon.
Second issue needs a work around. The Site type actors cannot be directly offset but must be attached to a hidden offset Model type actor. You then under the Action actor for the attack use the Force Launch Site flag to use the site for launching from.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go Thanks, that sounds like it'll work. Only problem is, I can't figure out how to offset a model actor :/ I thought I knew how to do this sort of thing, but I can't seem to find offsets for it.
Use the SOp (Local Offset) SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg