how do i remove a tint added from a behavior back to the players original color
in the anction event ive been able to change the tint color to whatever i want after the behavior is removed, but it doesnt set it back to how it originally is. I also figured "color: NULL" would just remove tint but it sets it to black.
you set another actor event for when the behavior is removed you do Set Tint Color and set color to null and Label to the SCV actor (since the scv is the unit mining)
Ok im gonna work a little more than an hour or two on an issue before porting questions from now on -_-
I think when i did the buff event when "off" or "destroyed" it would stop the buff above it to change the tint. maybe it was a priority value issue im not sure but im confused why. however i missed the fact there is a "clear tint" option in the actor events. using that when the behavior is off allows them to happen more than just once.
how do i remove a tint added from a behavior back to the players original color
in the anction event ive been able to change the tint color to whatever i want after the behavior is removed, but it doesnt set it back to how it originally is. I also figured "color: NULL" would just remove tint but it sets it to black.
@Operation51: Go
NVM i found it!
you set another actor event for when the behavior is removed you do Set Tint Color and set color to null and Label to the SCV actor (since the scv is the unit mining)
Ok im gonna work a little more than an hour or two on an issue before porting questions from now on -_-
I think when i did the buff event when "off" or "destroyed" it would stop the buff above it to change the tint. maybe it was a priority value issue im not sure but im confused why. however i missed the fact there is a "clear tint" option in the actor events. using that when the behavior is off allows them to happen more than just once.