I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT
Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2
Got it fixed had to change the effects events as well.
I thought I did, thats why I edited it... but I will clarify though I apologize.
For the Lurker burrowed unit, I changed the LurkerBurrowedSplat actors Events - Terms field. All of the morph options in there I changed the regular Lurker to the duplicated unit.
For making the spines deal damage, I changed the LurkerE effects Include - Effect field. The effects in that field I changed to the duplicated Lurker (Unnamed) and LurkerExtended (Unnamed) effects.
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I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
When they burrow there is supposed to be a dark ring around them where the ground was dug. IT is not appearing when they burrow. I tested it with the regular units and it does appear. Here is an example. http://img3.ifilmpro.com/resize/image/stills/films/resize/istd/2951448.jpg
If I place the burrowed unit in the editor instead of the unburrowed unit, when I unburrow it has the dark spot around it and it moves with the unit.
Also, the Lurker's spines go out, but they do not deal any damage.
Any help would be greatly appreciated thanks.
EDIT Got that fixed, just had to change the splat actors events to the correct unit. Now all I have to do is figure out why the Lurkers aren't dealing damage. I have no idea why they aren't!
EDIT 2 Got it fixed had to change the effects events as well.
So within 3 hours of making this post you answered all your own questions?
Yet you have not given details as to how you fixed them so others reading this post with the same problem as you can solve the issue?
Either say what you did to fix it or stop this forum topic taking space away from other more informative topics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I thought I did, thats why I edited it... but I will clarify though I apologize.
For the Lurker burrowed unit, I changed the LurkerBurrowedSplat actors Events - Terms field. All of the morph options in there I changed the regular Lurker to the duplicated unit.
For making the spines deal damage, I changed the LurkerE effects Include - Effect field. The effects in that field I changed to the duplicated Lurker (Unnamed) and LurkerExtended (Unnamed) effects.