btw on another note im gonna ask this later anyways so how do you make it so anyone in the range of a power source gets more atk speed and damage.
as for the creep question though case you don't understand this... here's another way to say the same thing...
oh and no i tried using behaviors and apply behavior to make the creep hurt you. i don't know what im doing wrong.
but yea creep needs to cause damage to biological and mechanical units while power source pylon field needs to give aura of strength to units. i am in need of this help desperately before i tear my hair off... so please answer my question so i don't have too... yea...
Creep is easy but you need to give a behavior to all affected units. This behavior has On Creep in the disable validators, so it only works when the unit is on creep. Then in periodic effects put a damage effect. For Period put something small like 1 or 0.5. So when the unit is on creep the damage will hit it every 1 or 0.5 seconds. If you really dont want to give the behavior to every unit, you can have it applied to units by whatever is generwting the creep, when it comes within a certain range, and then use a remove validator to get rid of the behavior when the unit leaves the creep.
The behaviour also could give big -ve life regen. Also if it only does damage once, why not just validate that damage effect and get the search to apply it directly.
As for your second question you would need to give all units a Power User behaviour that adds the bonus when the power level is 1.
can you explain in greater detail on the creep part? btw i need the creep to do damage everytime unit steps on it. i think i understand part 2 more then part 1. aka pylon is part 2.
So you only want damage taken when it first touches creep? Thought you wanted constant damage when on creep. Anyhow there is a validator type called Location Creep, this is what you need whether you use a buff or damage effect.
btw on another note im gonna ask this later anyways so how do you make it so anyone in the range of a power source gets more atk speed and damage.
as for the creep question though case you don't understand this... here's another way to say the same thing...
oh and no i tried using behaviors and apply behavior to make the creep hurt you. i don't know what im doing wrong.
but yea creep needs to cause damage to biological and mechanical units while power source pylon field needs to give aura of strength to units. i am in need of this help desperately before i tear my hair off... so please answer my question so i don't have too... yea...
@XenoYoxa:
Creep is easy but you need to give a behavior to all affected units. This behavior has On Creep in the disable validators, so it only works when the unit is on creep. Then in periodic effects put a damage effect. For Period put something small like 1 or 0.5. So when the unit is on creep the damage will hit it every 1 or 0.5 seconds. If you really dont want to give the behavior to every unit, you can have it applied to units by whatever is generwting the creep, when it comes within a certain range, and then use a remove validator to get rid of the behavior when the unit leaves the creep.
@TrenchaunT: Go
so how would you do option 2 aka not give it to every unit.
The behaviour also could give big -ve life regen. Also if it only does damage once, why not just validate that damage effect and get the search to apply it directly.
As for your second question you would need to give all units a Power User behaviour that adds the bonus when the power level is 1.
http://www.sc2mapster.com/wiki/galaxy/data/behaviors/power-user/
Else just give the power sources a simple aura buff
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
can you explain in greater detail on the creep part? btw i need the creep to do damage everytime unit steps on it. i think i understand part 2 more then part 1. aka pylon is part 2.
So you only want damage taken when it first touches creep? Thought you wanted constant damage when on creep. Anyhow there is a validator type called Location Creep, this is what you need whether you use a buff or damage effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg