to the tetrahedron's actor. However, when a Tetrahedron dies, this actor is not created.
The strange thing is when I send a "ModelSwap" message to it via triggers (to Shape O in my case), the new actor is created when the modified Tetrahedron dies.
Why won't it trigger if I don't swap the model and how could I fix that?
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So the last days I was trying to add a death animation for a shape unit (Tetrahedron). So I added a
to the tetrahedron's actor. However, when a Tetrahedron dies, this actor is not created. The strange thing is when I send a "ModelSwap" message to it via triggers (to Shape O in my case), the new actor is created when the modified Tetrahedron dies. Why won't it trigger if I don't swap the model and how could I fix that?