I'm making a seeking missile for an ability. I need this missile to use the e_effectMissileRetarget flag, so it takes a new target when the previous one dies or uses blink ability. But when this missile retargets to some unit, (for example when you use the blink ability), it won't execute the impact effect.
I've tried changing the impact location and launch location parameters at the damage effect (the one which should fire at the impact effect event) with no result. I'm getting crazy with this. Is there someone experienced with those kind of missiles?
PD: The problem seems to be that retargeting requires the new unit to be visible in order to execute the impact effect. But in my effect I have not checked the visible filter as required. o.O
PD2: Found a tricky solution. Create a enum area effect that searchs for a target in a 1 radius area. Then apply the damage effect to this unit and add the search area as the final effect of your launch missile effect.
I'm making a seeking missile for an ability. I need this missile to use the e_effectMissileRetarget flag, so it takes a new target when the previous one dies or uses blink ability. But when this missile retargets to some unit, (for example when you use the blink ability), it won't execute the impact effect.
I've tried changing the impact location and launch location parameters at the damage effect (the one which should fire at the impact effect event) with no result. I'm getting crazy with this. Is there someone experienced with those kind of missiles?
PD: The problem seems to be that retargeting requires the new unit to be visible in order to execute the impact effect. But in my effect I have not checked the visible filter as required. o.O
PD2: Found a tricky solution. Create a enum area effect that searchs for a target in a 1 radius area. Then apply the damage effect to this unit and add the search area as the final effect of your launch missile effect.