Hi everyone.
I have a unit that uses a "Range Weapon" actor to show the range of its weapon.
The unit has an ability to temporary increase its weapon range through a behavior, but this range actor doesnt update with the extra range...
Anyone has an idea how to solve this? :)
BTW: The range should only be shown when the unit is selected.
Hi everyone.
I have a unit that uses a "Range Weapon" actor to show the range of its weapon. The unit has an ability to temporary increase its weapon range through a behavior, but this range actor doesnt update with the extra range...
Anyone has an idea how to solve this? :)
BTW: The range should only be shown when the unit is selected.
Bump
You'll have to create a range actor for every possible range then use validators enable/disable them.
Since you want the actor to appear when selected, you can also update the range on selection, using the Range Update message
So you would have something like this
Selection Update.*.Start -> Range Update