Is there a way to reverse the inceptor's fate where when carrier dies, they all die? 'Cept in reverse, when all escorts die, the host unit dies?
Unit type I'm looking at implementing this with is the broodlord as a perfect example. However, replace the broodlord unit itself with a place holder for "selection" reasons and the actual units that do combat be it's escorts (taking the form of Marines for example). When all Marines in the squad dies? The "Anchor" unit should pass as well. Just wanting to reverse engineer the Interceptor death ability to this if possible.
I'd say when each unit spawns create a persistent effect between the anchor and the escort. This persistent effect creates a stackable buff on the anchor. When the escort unit expires and the persistent effect ends have it's expire effect remove one of the buffs. Then if the anchor's buffs reach zero have it's expire effect be the instant kill.
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Is there a way to reverse the inceptor's fate where when carrier dies, they all die? 'Cept in reverse, when all escorts die, the host unit dies?
Unit type I'm looking at implementing this with is the broodlord as a perfect example. However, replace the broodlord unit itself with a place holder for "selection" reasons and the actual units that do combat be it's escorts (taking the form of Marines for example). When all Marines in the squad dies? The "Anchor" unit should pass as well. Just wanting to reverse engineer the Interceptor death ability to this if possible.
@Pimpmunkeh: Go
I'd say when each unit spawns create a persistent effect between the anchor and the escort. This persistent effect creates a stackable buff on the anchor. When the escort unit expires and the persistent effect ends have it's expire effect remove one of the buffs. Then if the anchor's buffs reach zero have it's expire effect be the instant kill.