The Sentinel (Purifier Zealot) is not reviving, actually it's not dieing.
I'm not sure it's not working because I have Nova covert Ops and Co-op dependencies im my map, but the other map works very well that only has Legacy of the Void dependency.
I can't find the reason why the sentinel's HP is not going down lower than 1.
I've done almost everything I could do,
to put behaviour
to put all the parent value? to LotV's value
to edit the Sentinel's corpse too
to put out all the requirements and etc, it still doesn't work..
I've looked at behaviour-damage response, it didn't work even I did the same thing that worked on LotV dependency's Sentinel.. Is there any possibility that it could 'not' work well in the Nova's or Co Ops dependencies?
I've got the dlc, and have the dependencies of Nova and Co-op in my map.
It's sure an ability that makes this Sentinel morph to Sentinel Corpse, but I can't find out what's wrong with the Sentinel in the Nova&co-op map.. It works very well on LotV's though.
I've tried to put all the Parent values back to LotV, even the Sentinel's ability and Corpse's, it still is not dieing.
Sorry for poor information, I'd put an encoding data if I knew how to put encoding data in here..
The Sentinel (Purifier Zealot) is not reviving, actually it's not dieing.
I'm not sure it's not working because I have Nova covert Ops and Co-op dependencies im my map, but the other map works very well that only has Legacy of the Void dependency.
I can't find the reason why the sentinel's HP is not going down lower than 1.
I've done almost everything I could do,
to put behaviour
to put all the parent value? to LotV's value
to edit the Sentinel's corpse too
to put out all the requirements and etc, it still doesn't work..
It has two behaviours that prevent damage when receiving fatal damage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
Can I know what those behaviours are?
I've looked at behaviour-damage response, it didn't work even I did the same thing that worked on LotV dependency's Sentinel.. Is there any possibility that it could 'not' work well in the Nova's or Co Ops dependencies?
In LOTV the revive is based on the thor revive which is a morph. Maybe they use a revive ability in the nova mission (not got that dlc)?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've got the dlc, and have the dependencies of Nova and Co-op in my map.
It's sure an ability that makes this Sentinel morph to Sentinel Corpse, but I can't find out what's wrong with the Sentinel in the Nova&co-op map.. It works very well on LotV's though.
I've tried to put all the Parent values back to LotV, even the Sentinel's ability and Corpse's, it still is not dieing.
Sorry for poor information, I'd put an encoding data if I knew how to put encoding data in here..
Try removing the Reconstruction behaviour.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
It died without the Reconstruction behaviour.
I also tried removing the behaviour in the ability button 'revived recently'(I can't translate well), it still doesn't die.
So it is clear that the Reconstruction behaviour is the cause of it not dying.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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@DrSuperEvil: Go
Yes it is.
Does this error occurs the same problem to the other editors users? I just don't get the reason of this problem..
You checked the Issue Order and Morph are referring to the correct ability/unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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@DrSuperEvil: Go
Yes I did. DeadIssueOrder to a Revive ability to create?Morph to SentinelCorpse, and vice versa.
One friend of mine did tried to test the same dependencies on other map, he's stuck because the Sentinel keeps dieing..
- Gave up, thanks for the advice anyway. I couldn't find the problem.