Whut? Stupid canoneers. Deliberately firing at the shields first xD.
Hmm, just thinking - is there a Data way to make a unit ignore the target's shield and directly cause damage to life? Is that somehow possible with Damage effects or just with Modify Unit (or whatever the Vitals+ thing was)?
Both together could make a nice idea for a shield - you gotta get close to circumvent shields.
whaaa... maybe I should start re-reading posts... s3rius clearly states 'modify unit' effect and here I go post a solution...because I read the question then go right into the reply without finishing the post. lol.
Damage effects have a "No Absorb Shields" flag which causes them to bypass shields. I wouldn't recommend using modify unit to cause damage as that will not work correctly with damage response effects and triggers based on units receiving damage.
Probably need a lot of reworks since shields are also designed in a way to respond to most attacks, and if you change a attack to bypass it, it may produce unexpected results.
What about upgrading the sentry's ability so instead of making a giant bubble shield that lowers damage, it's a "overshield" that protects units by making itself a viable target for ranged attacks outside the shield?
So the sentry would be buffed up to have higher shield output, but much lower health like a archon, but designed to defend allies from long range attacks (since melee and short range inside the shield will nullify it).
Self-explanatory. Only when shield is up.
Go to model tabs, Attachment Properties - Shield Radius
Whut? Stupid canoneers. Deliberately firing at the shields first xD.
Hmm, just thinking - is there a Data way to make a unit ignore the target's shield and directly cause damage to life? Is that somehow possible with Damage effects or just with Modify Unit (or whatever the Vitals+ thing was)?
Both together could make a nice idea for a shield - you gotta get close to circumvent shields.
@s3rius: Go
It might be possible, i haven't tried. Those thing should be simple and readily supported.
@progammer: Go
Bypassing shield's is VERY simple.
I just did it with a Zergling VS an Archon.
All I did was create 1 effect and slightly modify the Zergling Claws weapon.
New ::
Modify ::
Archon's suddenly don't seem so feasible VS the zerg :P
Slightly more complicated would be having weapon upgrades affect the damage of the effect. But very possible.
Kinda sucks if you need to be able to detect the damage or the killer somehow (armor, bounty, damage modification of buffs/attributes etc etc)
whaaa... maybe I should start re-reading posts... s3rius clearly states 'modify unit' effect and here I go post a solution...because I read the question then go right into the reply without finishing the post. lol.
Damage effects have a "No Absorb Shields" flag which causes them to bypass shields. I wouldn't recommend using modify unit to cause damage as that will not work correctly with damage response effects and triggers based on units receiving damage.
Probably need a lot of reworks since shields are also designed in a way to respond to most attacks, and if you change a attack to bypass it, it may produce unexpected results.
What about upgrading the sentry's ability so instead of making a giant bubble shield that lowers damage, it's a "overshield" that protects units by making itself a viable target for ranged attacks outside the shield?
So the sentry would be buffed up to have higher shield output, but much lower health like a archon, but designed to defend allies from long range attacks (since melee and short range inside the shield will nullify it).
@BorgDragon: Go
Yea I knew that it was possible with Modify Unit, but I wanted to know whether there are better alternatives.
Riley pretty much got it.