I have a model actor that is created when an effect is started. It is positioned using a Site (Random Point in Circle) in the host operations of the model actor. The model actors are being created at random points correctly, but I can't figure out how to make them move towards the caster unit as soon as they are created. I want to make it so the model actor moves to the caster unit slowly and then disappears when it gets there. The caster never moves while this effect is going on. Anyone know how to do this?
As you said the collossus beams are a good place to start , there they use the search to move the mover using the movemover event. The trouble is you need to put in custom target values which can easily be overlooked.
Also maybe consider linking the actors to dummy units and use a Search function connected to an Apply Force effect to draw them in.