I have a model actor that is created when an effect is started. It is positioned using a Site (Random Point in Circle) in the host operations of the model actor. The model actors are being created at random points correctly, but I can't figure out how to make them move towards the caster unit as soon as they are created. I want to make it so the model actor moves to the caster unit slowly and then disappears when it gets there. The caster never moves while this effect is going on. Anyone know how to do this?
bump i need this for my project i have never messed with this kinda stuff is it a unit or just a actor umm if unit it might need isuue order but if any thing else i dont know
As you said the collossus beams are a good place to start , there they use the search to move the mover using the movemover event. The trouble is you need to put in custom target values which can easily be overlooked.
Also maybe consider linking the actors to dummy units and use a Search function connected to an Apply Force effect to draw them in.
I have a model actor that is created when an effect is started. It is positioned using a Site (Random Point in Circle) in the host operations of the model actor. The model actors are being created at random points correctly, but I can't figure out how to make them move towards the caster unit as soon as they are created. I want to make it so the model actor moves to the caster unit slowly and then disappears when it gets there. The caster never moves while this effect is going on. Anyone know how to do this?
Let me ask a simpler question, how do you make an actor move at all once it's created?
bump i need this for my project i have never messed with this kinda stuff is it a unit or just a actor umm if unit it might need isuue order but if any thing else i dont know
@aczchef: Go
It's an actor of the type "Model". I am messing with Site (Mover) trying to figure out how to use it, but no luck.
I think you have to make it a projectile and attach the actor to it. Don't ask me specifics, I don't know how to.
@zeldarules28: Go
The Colossus moves the end of its beams around using actors, so there should be a way to do this with actors.
@barakatx2: Go
bump
As you said the collossus beams are a good place to start , there they use the search to move the mover using the movemover event. The trouble is you need to put in custom target values which can easily be overlooked.
Also maybe consider linking the actors to dummy units and use a Search function connected to an Apply Force effect to draw them in.
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