I would like to use the Sentry beam as an ability, but to simulate vampirism with the beam, I need it to be reversed, so that it launches from the target to the caster. I understand this means modifying Target - Impact Site and Launch Site, but I don't know what to set them to.
Instead of an action actor, you can use the beam directly with a persistent effect. Set the Host Launch to Scope Target and the Host Impact to Scope Launch and use the following events:
Still didn't work. I was given a warning of "Invalid Host: Subject[]" meaning the subject wasn't supposed to be blank, so I put everything back. Like I said, it's less visible than I thought.
Having a bit of trouble with this one (although this might be due to changes that have occurred between 2011 and now). I'm using a Weapon that created a damage Effect first and after reading this post, a persistent Effect with the damage Effect as its Effect - Initial. Host Launch is set to Scope Target and Host Impact is set to Scope Caster (since Scope Launch doesn't seem to be an option anymore), the Subject for both is set to _Selectable.
Results with the damage Effect were having the damage applied immediately while the beam's animation played for the specified time (going from caster to target; using DarkArchon_MindControl_Beam for this one). Results with the persistent Effect were having the same beam properties as the damage Effect (caster to target), but no damage was applied.
Is there something that changed that I'm missing here? Is it possible to achieve this effect with a damage Effect, or is it always best to use a persistent?
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Hello all,
I would like to use the Sentry beam as an ability, but to simulate vampirism with the beam, I need it to be reversed, so that it launches from the target to the caster. I understand this means modifying Target - Impact Site and Launch Site, but I don't know what to set them to.
If in doubt reverse the defaults and maybe alter the scopes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It didn't work, but it's no big deal; the effect is less visible in action than I had thought.
Instead of an action actor, you can use the beam directly with a persistent effect. Set the Host Launch to Scope Target and the Host Impact to Scope Launch and use the following events:
This way, you should be able to reverse the beam.
@Kueken531: Go
Still didn't work. I was given a warning of "Invalid Host: Subject[]" meaning the subject wasn't supposed to be blank, so I put everything back. Like I said, it's less visible than I thought.
The Subject should not be empty, indeed, I forgot to mention. Use _Selectable for both launch and impact.
@Kueken531: Go
Having a bit of trouble with this one (although this might be due to changes that have occurred between 2011 and now). I'm using a Weapon that created a damage Effect first and after reading this post, a persistent Effect with the damage Effect as its Effect - Initial. Host Launch is set to Scope Target and Host Impact is set to Scope Caster (since Scope Launch doesn't seem to be an option anymore), the Subject for both is set to _Selectable.
Results with the damage Effect were having the damage applied immediately while the beam's animation played for the specified time (going from caster to target; using DarkArchon_MindControl_Beam for this one). Results with the persistent Effect were having the same beam properties as the damage Effect (caster to target), but no damage was applied.
Is there something that changed that I'm missing here? Is it possible to achieve this effect with a damage Effect, or is it always best to use a persistent?