I wan't to have a veterancy behavior with 200 levels, each with a requirement 150 higher than the last (level 1=150, level 2=300, level 3=450) and this will result in a total exp required for level 200 to be: 3015000
The problem is that the cap is something like 524287. Is it possible to go beyond this?
Could you not just divide everything, since your scaling is linear, by some common denominator? For example just divide all experience given/required by 10?
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I wan't to have a veterancy behavior with 200 levels, each with a requirement 150 higher than the last (level 1=150, level 2=300, level 3=450) and this will result in a total exp required for level 200 to be: 3015000
The problem is that the cap is something like 524287. Is it possible to go beyond this?
Could you not just divide everything, since your scaling is linear, by some common denominator? For example just divide all experience given/required by 10?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok, will probably do that, I just liked the idea of those big number (purely visually).
Unlike YuGiOh you do not need a large number of zeroes at the end to be significant.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg