I made a hero map, and I have the camera following the hero unit. he runs around and does his thing, but it get's somewhat frustrating when he auto attacks enemies because he automatically engages enemies he shouldn't be engaging, burning his charge and aggroing more units. While this would be an issue of player skill in a league map, I want the unit to just stand there and only attack units within melee range, never moving unless told to do so. If anything, have him not attack unless told to also. When I set "Combat - default acquire level" to anything other than Offensive, he runs away, which is a hell of a lot more frustrating then engaging when he shouldn't. HALP.
use SCV combat tactics. SCV's only fight when you order them to and only run back a short distance when attacked without being told to fight. Another thing you could do is give him the hold fire ability that ghosts have it toggle on and off for when the player wants him to be aggressive or passive.
I made a hero map, and I have the camera following the hero unit. he runs around and does his thing, but it get's somewhat frustrating when he auto attacks enemies because he automatically engages enemies he shouldn't be engaging, burning his charge and aggroing more units. While this would be an issue of player skill in a league map, I want the unit to just stand there and only attack units within melee range, never moving unless told to do so. If anything, have him not attack unless told to also. When I set "Combat - default acquire level" to anything other than Offensive, he runs away, which is a hell of a lot more frustrating then engaging when he shouldn't. HALP.
@CommodoreButtrape: Go
use SCV combat tactics. SCV's only fight when you order them to and only run back a short distance when attacked without being told to fight. Another thing you could do is give him the hold fire ability that ghosts have it toggle on and off for when the player wants him to be aggressive or passive.
@CommodoreButtrape: Go
Response to none